Campaign Collectibles
Modern Warfare 4's campaign has 90 collectibles, all in three missions: 4 notes (plus contraband) in Mission 3 Following Orders, 58 notes and 26 Yellow Supply Crates in Mission 10 Stranded, and 2 notes in Mission 13 Escape. They count toward four trophies: No Stone Unturned, Noteworthy, Time to Crate and Scavenger.
Call of Duty: Modern Warfare 4's campaign has 90 collectibles, 64 Notes and 26 Yellow Supply Crates, and they sit in only three of the 16 missions: Mission 3: Following Orders, Mission 10: Stranded and Mission 13: Escape (PowerPyx, Oct 21, 2026). Almost all of them are in Stranded, the campaign's open mission. Missions can be replayed from mission select after the story, so nothing is lost for good (PowerPyx, Oct 18, 2026). This page lists where guides place them, every code, and the trophies they unlock; for all 18 trophies see Trophies and Achievements. The clip is the start of IGN's guide to every campaign collectible.
Quick facts
| Total | 90: 64 Notes and 26 Yellow Supply Crates |
| Mission 3, Following Orders | Notes 1 to 4, plus contraband items |
| Mission 10, Stranded | Notes 5 to 62 and 26 Yellow Supply Crates |
| Mission 13, Escape | Notes 63 and 64, plus the Dog Tags |
| Trophies | No Stone Unturned, Noteworthy, Time to Crate, Scavenger, Never Forgotten |
| Missable | No; replay any mission from mission select |
Sources: PowerPyx collectibles guide, Oct 21, 2026; PowerPyx trophy guide, Oct 18, 2026.
Mission 3: Following Orders
Following Orders has 4 Notes and several pieces of contraband to confiscate as you search a North Korean village for a defector. Game Rant gives their places, house by house (Game Rant, Oct 16, 2026): In IGN's clip the first house gives up the MP3 player, the Western novel, the extra rations, the recipe note and the medicine from the toolbox, code 214.
| Item | Kind | Where |
|---|---|---|
| MP3 Player | Contraband | First house: bathroom cabinet, first door left of the front door |
| Western Novel | Contraband | First house: cabinet behind the second door on the left |
| Baekseolgi-Tteok Recipe | Note | First house: kitchen cupboard on the left; it holds the toolbox code |
| Note From Your Friend and Heart Medicine | Note and contraband | First house: red toolbox in the cupboard of the first room on the right, padlock code 214 (or shoot the lock) |
| Note From Your Neighbor | Note | Third house: bedroom cabinet, first door left, then the second door on the right |
| Note From Mom | Note | Third house: inside the hidden kitchen hatch, opened with a key from the cupboards near a window, after you get the hiding woman out |
Source: Game Rant, Oct 16, 2026.
Collecting everything here earns No Stone Unturned, "Confiscate all of the contraband and read all of the notes in Following Orders" (Insider Gaming, Oct 19, 2026). The same items unlock No Harm Done: find all of the first house's contraband, question the man about each item, and harm neither civilian. Asking about the South Korean medicine makes him confess a heart condition and give up the defector's location (Game Rant, Oct 19, 2026).
Mission 10: Stranded
Stranded holds 58 Notes (5 to 62) and 26 Yellow Supply Crates across an open, snowy area of North Korea (PowerPyx, Oct 21, 2026). Its progress is saved separately from the rest of the campaign (Kotaku, Oct 20, 2026), and you can fast travel to each main objective (GameSpot, Oct 16, 2026). There is no time limit (PowerPyx, Oct 21, 2026).
Yellow Supply Crates
20 crates show on the map, and 6 more sit inside locked containers and bunkers; more crates appear as you clear Outposts and gather Intel (Game Rant, Oct 18, 2026). TheGamer's achievement guide counts 25 rather than 26 (TheGamer, Oct 22, 2026). Two crates need care, per PowerPyx: Crate 9 is on a moving train (jump on as it passes), and Crate 23 is in a moving truck at the northeast outpost (fast travel away and back if it does not spawn). Opening every crate unlocks Time to Crate. IGN's clip climbs a water tower for one crate, then waits there for the train that carries Crate 9.
Two puzzle spots guard crates: a sewer tunnel where arrow signs show the safe way past the traps, and a trapped building where you throw an explosive inside to set the traps off (Game Rant, Oct 18, 2026).
Stranded codes
| Lock | Code | Map coordinates |
|---|---|---|
| Base Camp container | 0024 | 644, 158 |
| Cliff near Base Camp container | 0600 | 646, 149 |
| Big Sign container | 1234 | 633, 139 (north of the sign) |
| Small Island container | 6789 | Not given |
| South of Jamming Station container | 8609 | 667, 125 |
| South East Village container | 0078 | 652, 187 |
| Farm Field Bunker | 0330 | 631, 127 |
| NW Island Bunker | 0008 | Not given |
Sources: Game Rant, codes and crates, Oct 18, 2026; Game Rant, coordinates, Oct 19, 2026. Game Rant's coordinate list also names a Northeast Island (618, 132) and a Southwest Island (615, 169) without saying which island code goes where.
Notes and Base Camp repairs
Stranded's notes are spread over its named places: the radio tower by base camp, a blue-roof house, the main objective's bunker with a pump control room, a submarine area, a flooded room that needs three explosives, train wagons, the Jamming Station's helipads and main building, outposts with watchtowers, a scaffolding elevator, an island in the northern lake, and the SAM site with its big statue (PowerPyx, Oct 21, 2026). Notes 58 to 62 come from upgrading and repairing gear at Base Camp, so the notes and the repairs go together. IGN's clip, which numbers Stranded's notes from 1, calls the repair notes 54 through 58.
The supplies from crates, loot bags and air drops pay for the repairs. All 12 cost 195 supplies, and doing them all unlocks Scavenger (PowerPyx, Oct 18, 2026):
| Repair | Supplies |
|---|---|
| Mortar | 30 |
| Scoped LMG | 30 |
| Silenced AR | 25 |
| Tactical Boots | 20 |
| Silenced Thermal Sniper | 20 |
| Snow Ghillie Suit | 15 |
| Tactical Gloves | 15 |
| Grenade Launcher | 15 |
| Silencer for Vulcan Sniper Rifle | 10 |
| Semtex | 5 |
| Pistol Underbarrel Shotgun | 5 |
| Molotov | 5 |
Source: PowerPyx, Oct 18, 2026. The sniper rifle (PowerPyx writes both Vulkan and Vulcan) is picked up at the SAM site near Crate 26, and you must equip it before its silencer can be repaired (PowerPyx, Oct 21, 2026).
Mission 13: Escape
Escape has the last 2 Notes: Note 63 behind the first door on the left at the start, and Note 64 in a guard station after the first guard (PowerPyx, Oct 21, 2026). The mission also hides a set of Dog Tags for Never Forgotten, "Recover the Dog Tags in Escape": the safe is down the hallway after the barracks, through the unlocked door on the right, and its code is 8410 (Game Rant, Oct 19, 2026).
Collectible trophies
| Trophy | Requirement | Grade |
|---|---|---|
| No Stone Unturned | Confiscate all contraband and read all notes in Following Orders | Silver |
| Noteworthy | Read 50 different notes | Gold |
| Time to Crate | Open every Yellow Supply Crate in Stranded | Gold |
| Scavenger | Repair everything in Base Camp | Gold |
| Never Forgotten | Recover the Dog Tags in Escape | Silver |
Sources: Insider Gaming, Oct 19, 2026; PowerPyx, Oct 18, 2026. Since Stranded alone holds 58 notes, Noteworthy can be finished there.
Other campaign codes
The keypads in Mission 8: Assassins are not collectibles but stop many players: the library door is 5523, the kitchen door to the gardens 7632, and the bunker door behind the statue 9103 (Game Rant, Oct 19, 2026).
Frequently asked questions
How many collectibles are in Modern Warfare 4? Modern Warfare 4's campaign has 90 collectibles, 64 Notes and 26 Yellow Supply Crates, per PowerPyx's guide of Oct 21, 2026.
Which MW4 missions have collectibles? Only three MW4 missions have collectibles: Mission 3 Following Orders (4 notes), Mission 10 Stranded (58 notes and 26 crates) and Mission 13 Escape (2 notes).
How many supply crates are in Stranded in MW4? Stranded has 26 Yellow Supply Crates according to PowerPyx and Game Rant: 20 marked on the map and 6 inside coded containers and bunkers. TheGamer counts 25.
What are the Stranded container codes in MW4? The Stranded container codes are 0024, 0600, 1234, 6789, 8609 and 0078, and the bunker codes are 0330 and 0008, per Game Rant.
What is the toolbox code in Following Orders? The red toolbox in MW4's Following Orders opens with code 214; the Baekseolgi-Tteok Recipe note in the kitchen gives it, or you can shoot the lock.
What is the safe code in Escape? The safe with the Dog Tags in MW4's Escape opens with code 8410, which unlocks the Never Forgotten trophy.
Are MW4 collectibles missable? No. Every MW4 mission can be replayed from mission select after the story, so any note or crate can be picked up later.
Sources
- Call of Duty Modern Warfare 4 (2026) Collectibles Guide, PowerPyx, Oct 21, 2026
- Call of Duty: Modern Warfare 4 (2026) Trophy Guide & Roadmap, PowerPyx, Oct 18, 2026
- Following Orders Contraband & Note Locations In Modern Warfare 4, Game Rant, Oct 16, 2026
- Modern Warfare 4: All Choices & Consequences, Game Rant, Oct 19, 2026
- All Stranded Puzzle Codes & Yellow Crate Locations in Modern Warfare 4, Game Rant, Oct 18, 2026
- All Code Solutions in Modern Warfare 4, Game Rant, Oct 19, 2026
- Complete Modern Warfare 4 Trophy List, Insider Gaming, Oct 19, 2026
- All Campaign Achievements And How To Unlock Them In Call Of Duty: Modern Warfare 4, TheGamer, Oct 22, 2026
- CoD: Modern Warfare 4 Has A Thrilling Campaign, Exciting DMZ, And Strong Multiplayer, GameSpot, Oct 16, 2026
- Call Of Duty: Modern Warfare 4's Campaign Is Exactly What I Want From A Big-Budget Shooter, Kotaku, Oct 20, 2026
- Call of Duty Modern Warfare 4 - All Campaign Collectible Locations, IGN, Oct 16, 2026 (video)
Moments
Call of Duty Modern Warfare 4 - All Campaign Collectible Locations
IGN
- Call of Duty: Modern Warfare 4's campaign has 90 collectibles, 64 Notes and 26 Yellow Supply Crates, and they sit in…
- Following Orders has 4 Notes and several pieces of contraband to confiscate as you search a North Korean village for a…
- Collecting everything here earns No Stone Unturned, "Confiscate all of the contraband and read all of the notes in…
- Stranded holds 58 Notes (5 to 62) and 26 Yellow Supply Crates across an open, snowy area of North Korea (PowerPyx, Oct…
- 20 crates show on the map, and 6 more sit inside locked containers and bunkers; more crates appear as you clear…
- Two puzzle spots guard crates: a sewer tunnel where arrow signs show the safe way past the traps, and a trapped…
- Stranded's notes are spread over its named places: the radio tower by base camp, a blue-roof house, the main…
- Escape has the last 2 Notes: Note 63 behind the first door on the left at the start, and Note 64 in a guard station…
See also
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Mission 3: Following OrdersFollowing Orders is the third mission of Call of Duty: Modern Warfare 4, a house-to-house search of a North Korean village for a defector played as a North Korean soldier; it holds 4 Notes, contraband, the toolbox code 214 and two trophies, and unlocks a Double XP Token.
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Mission 10: StrandedStranded is Modern Warfare 4's tenth mission and its only open mission: Park's squad, stuck in snowy North Korea, takes out a Jamming Station, a SAM Site and a bunker in any order, gathering supplies from 26 Yellow Supply Crates to repair gear at Base Camp. It holds 58 of the game's 64 notes and four trophies, and finishing it gives the "Kal" Base Operator.
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Mission 13: EscapeEscape is Modern Warfare 4's thirteenth mission, a stealth breakout from the Archer's prison that ends at the garage control room. It holds Notes 63 and 64 and a safe with Gaz's dog tags (code 8410) for the Never Forgotten trophy, and finishing it gives a Double Weapon XP Token.
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Trophies and AchievementsModern Warfare 4 has 18 trophies and achievements, all in the campaign (8 Gold and 10 Silver on PlayStation, with no Platinum). None is missable, Multiplayer and DMZ have none, and PowerPyx puts the full set at 15 or more hours over at least two playthroughs, one of them on Realism difficulty.
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Mission 8: AssassinsAssassins is the eighth mission of Call of Duty: Modern Warfare 4, a stealth escape through a library, kitchens and gardens to a bunker, with the door codes 5523, 7632 and 9103; it holds the Pacifist trophy (one kill) and the Revenge trophy, and unlocks the "Oh-Ji" Base Operator.