Call of Duty: Modern Warfare 4 out forSince Oct 23, 2026

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Mission 13: Escape

Escape is Modern Warfare 4's thirteenth mission, a stealth breakout from the Archer's prison that ends at the garage control room. It holds Notes 63 and 64 and a safe with Gaz's dog tags (code 8410) for the Never Forgotten trophy, and finishing it gives a Double Weapon XP Token.

Spoilers for Mission 13 follow, including a major character death.

Escape is mission 13 of Call of Duty: Modern Warfare 4: a stealth breakout in which you "Find a Way Out Without Being Detected" and "Reach the Garage Control Room," the two objectives TheGamer lists. It holds the campaign's last two notes and a wall safe, code 8410, with the dog tags for the Never Forgotten trophy. It follows Mission 12: Counter Attack and comes before Mission 14: Entrenched. Finishing it gives a Double Weapon XP Token. The clip is MrRoflWaffles' playthrough as Price and Ghost fight down the stairs toward the garage, "our way out."

Quick facts

Mission 13 of 16
Previous Mission 12: Counter Attack
Next Mission 14: Entrenched
Setting The Archer's prison (KeenGamer)
Played as Captain Price (KeenGamer)
Style Stealth
Collectibles Notes 63 and 64, the dog tags
Safe code 8410
Trophy Never Forgotten
Reward Double Weapon XP Token

Sources: Call of Duty, Oct 16, 2026; TheGamer, Oct 25, 2026; KeenGamer, Oct 17, 2026; PowerPyx, Oct 21, 2026; Game Rant, Oct 19, 2026.

Setting and story

Escape returns to Price's half of the story. In Mission 7: Gone Dark the Archer saw through Valeria Garza's betrayal, killed her and took Price, Ghost and Gaz prisoner (Insider Gaming, Oct 20, 2026). KeenGamer's walkthrough sets Escape in the Archer's prison after he has interrogated Price, with Price as the playable character. In the clip the Archer tells the captured Price he will be blamed for assassinating the Supreme Leader, then has the prisoners put in separate blocks.

The Archer plans to frame Task Force 141 for the murder of North Korea's Supreme Leader, Ri Seung-Ho, and shoots Gaz in the back of the head (Insider Gaming). Game Rant's list of deaths puts Gaz's death in this mission. Price and Ghost escape and Price gets Ghost to safety, but the Archer's men recapture Price, and the Archer reveals he is Makarov's father; Price had killed Makarov in Mission 2: Out in the Cold. More on the plot at Story and Captain Price. The clip is the end of the mission, as the Archer tells the recaptured Price that Makarov was his son.

Objectives in order

  1. Find a Way Out Without Being Detected
  2. Reach the Garage Control Room

Source: TheGamer, Oct 25, 2026. KeenGamer breaks the route into smaller steps: break out of the cell block, find the safe code, free Ghost, recover Gaz's dog tags from the wall safe and get Ghost out through the garage.

Walkthrough

Out of the cell block. Stealth is the priority. TheGamer advises watching guard movements, staying in cover and not firing unless you must. Before you leave the start, open the first door on the left for Note 63 (PowerPyx).

The guard station and the code. After the first guard, a guard station holds Note 64 (PowerPyx). KeenGamer says the security office past the guard checkpoint has an "Updated Code" note that gives the safe's code; the code is 8410. IGN's clip shows going prone below the guard's window, then the note with the updated code.

The safe and the dog tags. Game Rant puts the safe down the hallway after the barracks, through the unlocked door on the right. Enter 8410 and take the dog tags to unlock Never Forgotten.

Free Ghost and reach the garage control room. Keep to the shadows on the way to Ghost, then make for the garage control room, which ends the mission.

Collectibles and trophies

Item Where
Note 63 First door on the left at the start
Note 64 In a guard station after the first guard
Dog tags (Never Forgotten) Safe down the hallway after the barracks, through the unlocked door on the right, code 8410

Sources: PowerPyx, Oct 21, 2026; Game Rant, Oct 19, 2026.

Never Forgotten ("Recover the Dog Tags in Escape") is a Silver trophy in PowerPyx's list. The two notes count toward Noteworthy (read 50 different notes), though most of the 64 notes are in Mission 10: Stranded. If you miss anything, mission select lets you replay Escape after the story. See Campaign Collectibles and Trophies and Achievements.

Reward

Finishing Escape gives a Double Weapon XP Token, the second of two in Activision's list (the other is from Mission 11: Defection). See How to Level Up Fast and Campaign Rewards and Difficulty.

Frequently asked questions

What is the safe code in Escape in MW4? The safe code in Escape is 8410. The safe is down the hallway after the barracks, through the unlocked door on the right, and it holds the dog tags for Never Forgotten.

How do you get Never Forgotten in Modern Warfare 4? Open the safe in Escape with code 8410 and take the dog tags. The trophy unlocks when you recover them.

Where are the notes in Escape? Note 63 is behind the first door on the left at the start of MW4's Escape, and Note 64 is in a guard station after the first guard.

Who dies in Escape in MW4? Gaz dies in Escape: the Archer shoots him in the back of the head, per Insider Gaming and Game Rant.

Who do you play as in Escape? KeenGamer's MW4 walkthrough says you play Captain Price, breaking out of the Archer's prison.

What do you get for finishing Escape? Escape gives a Double Weapon XP Token, per Activision's list of MW4 campaign rewards.

Sources

Moments

Modern Warfare 4: Full Campaign Playthrough (All Cutscenes, No Commentary)

MrRoflWaffles

  1. Escape is mission 13 of Call of Duty: Modern Warfare 4: a stealth breakout in which you "Find a Way Out Without Being…
  2. Escape returns to Price's half of the story. In Mission 7: Gone Dark the Archer saw through Valeria Garza's betrayal…
  3. The Archer plans to frame Task Force 141 for the murder of North Korea's Supreme Leader, Ri Seung-Ho, and shoots Gaz…
  4. Free Ghost and reach the garage control room. Keep to the shadows on the way to Ghost, then make for the garage…

Call of Duty Modern Warfare 4 - All Campaign Collectible Locations

IGN

  1. Out of the cell block. Stealth is the priority. TheGamer advises watching guard movements, staying in cover and not…
  2. The guard station and the code. After the first guard, a guard station holds Note 64 (PowerPyx). KeenGamer says the…
  3. The safe and the dog tags. Game Rant puts the safe down the hallway after the barracks, through the unlocked door on…

See also

About this page

Last updated Oct 25, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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