Guides
25 Call of Duty: Modern Warfare 4 pages in Guides.
Walkthrough Guides
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Campaign WalkthroughThe Call of Duty: Modern Warfare 4 campaign has 16 missions, from Mayhem to Greater Good, and takes about 6 to 9 hours; every mission gives a reward for Multiplayer and DMZ, and collectibles sit only in Following Orders, Stranded and Escape. -
Mission 10: StrandedStranded is Modern Warfare 4's tenth mission and its only open mission: Park's squad, stuck in snowy North Korea, takes out a Jamming Station, a SAM Site and a bunker in any order, gathering supplies from 26 Yellow Supply Crates to repair gear at Base Camp. It holds 58 of the game's 64 notes and four trophies, and finishing it gives the "Kal" Base Operator.
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Mission 11: DefectionDefection is Modern Warfare 4's eleventh mission, a raid on a North Korean airbase in which Park's squad cuts the power, plants explosives on the missiles, attacks the airbase and escapes by helicopter. It has no collectibles or trophies of its own, and finishing it gives a Double Weapon XP Token.
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Mission 12: Counter AttackCounter Attack is Modern Warfare 4's twelfth mission, a large beach landing and push into the city in which Park's squad follows Sgt. Jae off the beach, takes an enemy hardpoint, secures a hotel and then gives sniper overwatch. Sniping all four mortar crews earns the Long Shot trophy, and finishing it gives the "Dunn" Base Operator.
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Mission 13: EscapeEscape is Modern Warfare 4's thirteenth mission, a stealth breakout from the Archer's prison that ends at the garage control room. It holds Notes 63 and 64 and a safe with Gaz's dog tags (code 8410) for the Never Forgotten trophy, and finishing it gives a Double Weapon XP Token.
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Mission 14: EntrenchedEntrenched is Modern Warfare 4's fourteenth mission, a trench assault to stop a nuclear power station falling to the enemy, ending with the squad flooding the reactor. It was the first full campaign mission ever put in a Call of Duty beta, the Trench Broom trophy asks for 15 shotgun kills, and finishing it gives the "West" Base Operator. -
Mission 15: DecapitationDecapitation is Modern Warfare 4's fifteenth mission, the strike on North Korea's leadership: secure the landing zone, clear a detention center's cell blocks and offices, breach the war room and kill Commander Ri Ju-Young. It has no collectibles or trophy of its own, and finishing it gives a Double XP Token.
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Mission 16: Greater GoodGreater Good is Modern Warfare 4's sixteenth and final mission: Price escapes a wrecked truck, chases the wounded Archer through a snowy forest and kills him in a last melee fight. Finishing it ends the campaign, unlocks the Hold the Line trophy and Realism difficulty, and gives the "Park" Base Operator.
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Mission 1: MayhemMayhem is the first mission of Call of Duty: Modern Warfare 4, played as Private Park in Hajin City as North Korea invades; you help Dunn at a convenience store, fight paratroopers in a stadium, track a convoy and destroy a tunnel, and finishing it unlocks the "Cho" Base Operator.
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Mission 2: Out in the ColdOut in the Cold is the second mission of Call of Duty: Modern Warfare 4, played as Captain Price five days before the invasion; you tail Milena through a nightclub, fight up to the rooftops, chase Makarov and beat him in a hand-to-hand fight, and it unlocks the "No More Rules" Calling Card.
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Mission 3: Following OrdersFollowing Orders is the third mission of Call of Duty: Modern Warfare 4, a house-to-house search of a North Korean village for a defector played as a North Korean soldier; it holds 4 Notes, contraband, the toolbox code 214 and two trophies, and unlocks a Double XP Token.
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Mission 4: Hired GunHired Gun is the fourth mission of Call of Duty: Modern Warfare 4, a running fight with Valeria's cartel out of a train yard, through a warehouse, containers and a maintenance building to a showdown with Graves and Shadow Company; it holds the Bullet Train trophy (50 kills on train cars) and unlocks the "Dallas" Base Operator.
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Mission 5: Losing GroundLosing Ground is the fifth mission of Call of Duty: Modern Warfare 4, a losing fight to hold Hajin City in which you defend a cafe, fall back to a bridge, fire a truck-mounted mortar and run for a tunnel; it holds the Raining Thunder trophy and unlocks the "Ready Line" Loading Screen.
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Mission 6: TrafficTraffic is the sixth mission of Call of Duty: Modern Warfare 4, a car chase in Paris with Valeria's cartel in which you protect a cargo van, follow Valeria on foot and escape the pursuit, without hitting civilians; it unlocks the "Luca" Base Operator.
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Mission 7: Gone DarkGone Dark is the seventh mission of Call of Duty: Modern Warfare 4, played as Price and then Gaz: Price follows Valeria to a meeting with the Archer, Gaz clears a darkened tower with night vision, and Price fights Ghost and Gaz hand to hand; it unlocks the "Gone Dark" Emblem.
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Mission 8: AssassinsAssassins is the eighth mission of Call of Duty: Modern Warfare 4, a stealth escape through a library, kitchens and gardens to a bunker, with the door codes 5523, 7632 and 9103; it holds the Pacifist trophy (one kill) and the Revenge trophy, and unlocks the "Oh-Ji" Base Operator.
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Mission 9: SurvivorsSurvivors is the ninth of Modern Warfare 4's 16 campaign missions, a short stealth mission in which Park's squad survives a downed transport in North Korea, hides from searching patrols and a spotlight, carries the wounded Cho and shelters in a house. It has no collectibles and no trophy of its own, and finishing it gives a Double XP Token.
Beginner Guides
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Beginner's GuideIn your first hours of Modern Warfare 4, set sensitivity, FOV and audio, play the campaign for eight Operators and five XP tokens, reach Level 4 for Create-a-Class, learn that Tactical Sprint lives on the Blood Rush perk, expect a 5-kill UAV, and treat DMZ as a mode where you can lose your gear.
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DMZ Beginner's GuideTo start DMZ in Call of Duty: Modern Warfare 4, read your DMZ Orders at the FOB, deploy with a plate carrier, backpack, weapon and medkit (or the Free Loadout), start in low-threat areas, loot containers and do UAV Towers, avoid fights you do not need, and exfil early. Clear your backpack into the Stash after every run and spend early cash on Stash and Bank upgrades.
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How to Level Up FastTo level up fast in Modern Warfare 4, finish the campaign for three Double XP and two Double Weapon XP Tokens, play objective modes (Hardpoint, Domination, Kill Confirmed) on small maps, do and reroll your three Daily Challenges, focus one or two weapons, and count DMZ, whose XP also raises your Player Level.
Completion Guides
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Campaign CollectiblesModern Warfare 4's campaign has 90 collectibles, all in three missions: 4 notes (plus contraband) in Mission 3 Following Orders, 58 notes and 26 Yellow Supply Crates in Mission 10 Stranded, and 2 notes in Mission 13 Escape. They count toward four trophies: No Stone Unturned, Noteworthy, Time to Crate and Scavenger.
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Trophies and AchievementsModern Warfare 4 has 18 trophies and achievements, all in the campaign (8 Gold and 10 Silver on PlayStation, with no Platinum). None is missable, Multiplayer and DMZ have none, and PowerPyx puts the full set at 15 or more hours over at least two playthroughs, one of them on Realism difficulty.
Loadout Guides
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Best LoadoutsThe meta loadouts in Call of Duty: Modern Warfare 4 at launch are built on the M4, Han 86 and Kastov 762 assault rifles and the ISO Nightshade and VEL 46 SMGs, usually with a suppressor, a laser and a grip, plus the gun's Apex attachment. These are the builds GameSpot, Game Rant, Dexerto and Insider Gaming recommend.
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Best WeaponsThe best guns in Call of Duty: Modern Warfare 4 at launch, per Dexerto's Oct 23, 2026 tier list, are the Han 86, M4 and Kastov 762 assault rifles, the ISO Nightshade and VEL 46 SMGs, and the Mosin-Nagant; GamesRadar+ and GameSpot name the KG-7 Vulcan as the best sniper.